MindmetriQ Games (Test Partnership)
All Six Explained + Free Practice
Test Partnership's six MindmetriQ games: Net the Numbers, Number Racer, Link Swipe, Word Logic, Pipe Puzzle and Shape Spinner. Timings, adaptive scoring, practice.
TL;DR: MindmetriQ is a six-game series from Test Partnership, in three pairs: numerical (Net the Numbers, Number Racer), verbal (Link Swipe, Word Logic) and logical (Pipe Puzzle, Shape Spinner). Test Partnership says each game takes 4 to 6 minutes and has 10 to 15 questions, and that every one is a measure of general cognitive ability (Test Partnership, gamified assessments, checked 4 November 2026). Difficulty is adaptive, so the test is meant to end on items you find hard. Test Partnership publishes a free demo of each game, which is the best place to start.
An earlier version of this page named two of the games "Like Swipe" and "Link the Numbers". Test Partnership's own page calls them Link Swipe and Net the Numbers, and we have corrected the descriptions below to match it.
The six games
Test Partnership names and describes all six (gamified assessments). The task and the abilities column quote its page.
| Game | Area | Length | The task | Abilities Test Partnership lists |
|---|---|---|---|---|
| Net the Numbers | Numerical | 4 min, 12 questions | "Position the net over the highest possible sum of numbers." | quantitative reasoning, working memory capacity, visual processing |
| Number Racer | Numerical | 6 min, 12 questions | "Only collect the numbers which sum to the target number." | quantitative reasoning, perceptual speed, memory span |
| Link Swipe | Verbal | 6 min, 15 questions | "Decide whether each pair of words are synonyms, antonyms, or neither." | lexical knowledge, processing verbal information, grammatical sensitivity |
| Word Logic | Verbal | 6 min, 15 questions | "Select which word best completes the logical comparison." | reading decoding, processing verbal information, cloze reasoning |
| Pipe Puzzle | Logical | 4 min, 10 questions | "Re-arrange the pipes to connect the two end points." | logical reasoning, spatial scanning, visual memory, flexibility of closure |
| Shape Spinner | Logical | 4 min, 10 questions | "Find the wheel position where each symbol is next to one of the same shape or same shading, but not both." | logical reasoning, speeded rotation, visualization, serial perceptual integration |
Official demos. Each game has a free demo on Test Partnership's candidate platform: Net the Numbers, Number Racer, Link Swipe, Word Logic, Pipe Puzzle and Shape Spinner (links from the gamified assessments page). Play the demo of every game in your invitation once before the real thing.
How many games you will get
Employers don't have to use all six. Test Partnership tells them to "mix and match", and suggests three set-ups (gamified assessments):
- Quick screening: one game from each area, about 12 minutes in total.
- Targeted selection: 4 or 5 games chosen for the role, about 18 minutes.
- Comprehensive assessment: 3 to 6 games plus Test Partnership's personality questionnaire, about 35 minutes.
So expect three games at minimum if your employer follows the advice, and check your invitation for the actual list.
The adaptive scoring changes how you should play
Test Partnership says each game "uses item banking and adaptive difficulty (IRT), adjusting in real time to select harder or easier items based on the candidate's responses". It adds that "shorter time limits on each question capture genuine reasoning speed rather than test-taking strategy" (gamified assessments).
Three things follow from that:
- Feeling stretched at the end is the design, not a verdict. An adaptive test homes in on the level you can sustain, so most people finish on items they can't comfortably solve.
- Each item has its own clock. You can't bank time from easy questions for hard ones, so don't stall on one item.
- Accuracy matters as much as speed. A rushed wrong answer lowers the next item's difficulty. Our reading is that a steady, accurate run usually gives a better estimate than a frantic one.
Test Partnership reports correlations with the ICAR, an established cognitive test, of 0.91 for verbal and 0.89 for numerical, and says the games were built to resist AI cheating (gamified assessments). The game framing is lighter than a question paper, but the measurement is meant to be as serious.
Which ones you can train, and where
Every game here measures something trainable to a degree. Getting used to the formats and the clock helps most.
Net the Numbers and Number Racer: fast sums. Both ask you to add numbers quickly and accurately under a clock. Drill the arithmetic reflex with mental math and fast quantity judgement with numerosity. For mixed number problems on a tight clock, our CCAT-style test (50 questions in 15 minutes) and Wonderlic-style test (50 in 12) are the closest conventional match: both are cognitive screeners built on speed. As of November 2026, the median first attempt on GamePrep's mental math drill was 16 correct answers (347 players), and on numerosity 8 levels (255 players), per our score benchmarks.
Link Swipe and Word Logic: word meaning and analogies. Link Swipe is synonyms and antonyms at speed, and Word Logic is close to an analogy or sentence-completion item. Our CCAT-style test includes synonyms, antonyms and analogies, and the Wonderlic-style test has word-meaning and analogy items. Neither is a game, but the verbal knowledge is the same.
Pipe Puzzle: plan the route first. Rearranging pieces to make a connection rewards looking before you move. The pathfinder puzzle trains that habit.
Shape Spinner: rotation plus a rule. You turn a wheel until every symbol sits next to one that matches on shape or shading, but not both. That combines speeded rotation with a matching rule. ShapeDance mental rotation trains the rotation half. As of November 2026, the median first attempt there was 6 rotations spotted (137 players) on our score benchmarks.
Every run here is scored on the server against fixed norms and returns a percentile. One cold pass across the matching games takes about fifteen minutes and shows your weakest area. See how we score for what those percentiles are and are not.
Preparing for test day
- Play the official demos first. They show the real controls, which our practice games don't copy.
- Baseline cold, then practise in short sessions. Ten focused minutes a day beats one long grind. These tasks degrade with fatigue.
- Warm up just before. Two or three quick rounds, so the assessment isn't your cold start.
- Read every tutorial slowly. Each game has its own rules, and seconds lost decoding one are seconds not spent on it.
- Use a stable device with notifications off. Ask the employer about the device rules if your invitation doesn't say.
For the wider picture, see the Test Partnership cognitive guide and the complete guide to game-based assessments. For why no employer publishes a pass mark, see what counts as a good game assessment score.
FAQ
What is MindmetriQ? A series of six gamified cognitive assessments from Test Partnership. Each takes 4 to 6 minutes, and each is a measure of general cognitive ability.
What games are in MindmetriQ? Net the Numbers and Number Racer (numerical), Link Swipe and Word Logic (verbal), and Pipe Puzzle and Shape Spinner (logical).
How long does the whole thing take? It depends on how many games the employer picks. Test Partnership suggests about 12 minutes for one game per area, 18 minutes for 4 or 5 games, and 35 minutes for several games plus a personality questionnaire.
Is MindmetriQ adaptive? Yes. Test Partnership says each game uses item banking and adaptive difficulty, so the items get harder or easier depending on your answers. Finishing on items you can't solve is expected.
Is there an official MindmetriQ practice test? Yes. Test Partnership publishes a free demo of each of the six games on its tptests.com candidate platform, linked from its gamified assessments page.
Is there a pass mark? None is published. Employers compare results with other applicants and set their own requirements for the role.
GamePrep is an independent practice platform and is not affiliated with Test Partnership. Game names, formats and combinations vary by employer and change between cycles — verify everything against your invitation. We provide related practice only — no leaked questions or answers.








