Ecosystem Building Game Practice
Food Chain Puzzle
Build a food chain that survives the terrain. A free systems thinking practice test: about 4 min, scored the moment you finish.
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What is the ecosystem building game?
Ecosystem building is the original assembly task of the McKinsey Solve assessment. In 2026 it is rarely reported: standard invitations open with Redrock (a data study) and then Sea Wolf, and some add Sustainable Futures Lab — see the Solve guide. It is still a good drill for the habit the newer tasks reward: filtering options against several constraints at once.
In the task you are given a location described by a few conditions, a set of species with their own requirements, and you have to build a food chain in which every species can actually live. In this trainer each round gives you a terrain, a pool of twelve species and five slots to fill, from the producer at the base upward.
Three rules have to hold at once. A species must tolerate the terrain — both its depth and its temperature range have to contain the location's values. It must eat the species directly below it in the chain, not merely something somewhere in it. And the species below has to supply at least as many calories as the one above requires. Every slot that satisfies all three counts, so a chain that holds for three links scores those three.
What actually helps: filter before you build — cross out every species the terrain rules out, and you are usually choosing between two or three candidates per slot rather than twelve. Work upward from a producer, because the calorie constraint only resolves once you know what is below. Check the predator's requirement against its prey's supply as you place it, not at the end, since one underfed link invalidates everything above it.
What people score on this test
First attempts of 37 people who took this test on GamePrep, in species correctly placed.
- Top 10%
- 15
- Top 25%
- 14
- Median
- 13
- Bottom 25%
- 5
- Bottom 10%
- 0
A first try, before any practice. All games' results · how scoring works
- 1
Play
Hit start and the game runs the way the real assessment does, timers and all.
- 2
Get scored
Your result is graded on the server against fixed norms and turned into a percentile.
- 3
Improve
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Frequently asked questions
What is the ecosystem building game in the McKinsey Solve assessment?
A puzzle where you pick species from a pool and arrange them into a food chain that survives a given terrain. Each species has a depth and temperature range it tolerates, a calorie requirement, and a specific food source, and a valid chain satisfies all three constraints at every link.
How do you approach the ecosystem task?
Eliminate first. Rule out every species whose depth or temperature range excludes the terrain, which usually removes a third of the pool, then build upward from a producer and check each predator's calorie requirement against the supply of the species directly beneath it.
Does a partly correct chain score anything?
Here, yes — each round credits the longest run of valid links from the base upward, so three good links out of five score three. Real assessments weigh the task rather than marking it pass or fail, but they do not publish how, and your own result is not shown to you.
Is this the same as the other Solve games?
No, and you may not meet it at all: 2026 candidates report Redrock (a timed data study) followed by Sea Wolf, sometimes with Sustainable Futures Lab, and rarely Ecosystem Building. This trainer drills the assembly-under-constraints habit those tasks share; for Redrock, practise reading numbers off tables and charts as well.
Can you practise for the ecosystem game?
The mechanic is learnable: knowing that constraints are checked pairwise between neighbours, and that elimination comes before construction, removes most of the time people lose to re-reading the rules during the real thing. What it will not do is tell you the species you will be shown.
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